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ActorStateChangeTracing

[Source]

Actor state transitions: muted, overloaded, blocked, etc.

primitive val ActorStateChangeTracing

Constructors

create

[Source]

new val create()
: ActorStateChangeTracing val^

Returns


Public Functions

apply

[Source]

fun box apply()
: U64 val

Returns


eq

[Source]

fun box eq(
  that: ActorStateChangeTracing val)
: Bool val

Parameters

Returns


ne

[Source]

fun box ne(
  that: ActorStateChangeTracing val)
: Bool val

Parameters

Returns