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ConnectedUDPSocketNotify

[Source]

Callbacks for a connected UDP socket. Implement this trait and pass it to ConnectedUDPSocket to handle socket events.

on_bind_failure and on_connect_failure have no default implementation because ignoring either failure silently is never correct.

trait ref ConnectedUDPSocketNotify

Public Functions

on_connected

[Source]

Called when the socket is bound and connected, ready for I/O.

fun ref on_connected(
  sock: ConnectedUDPSocket ref)
: None val

Parameters

Returns


on_bind_failure

[Source]

Called when the socket could not bind.

fun ref on_bind_failure(
  sock: ConnectedUDPSocket ref)
: None val

Parameters

Returns


on_connect_failure

[Source]

Called when the socket bound but could not connect to the peer.

fun ref on_connect_failure(
  sock: ConnectedUDPSocket ref)
: None val

Parameters

Returns


on_received

[Source]

Called each time a datagram arrives from the connected peer.

Return KeepReading to let the read loop take the next datagram, or YieldReading to stop after this one and give other actors a turn.

The default returns KeepReading. Send-only sockets use this default and never override it. Datagrams that arrive on a socket that does not override this method are silently discarded.

fun ref on_received(
  sock: ConnectedUDPSocket ref,
  data: Array[U8 val] iso)
: ReadAction

Parameters

Returns


on_closed

[Source]

Called when the socket is closed.

fun ref on_closed(
  sock: ConnectedUDPSocket ref)
: None val

Parameters

Returns