type AsioEventID is Pointer[AsioEvent] tag
trait tag AsioEventNotify
be _event_notify(event: AsioEventID, flags: U32, arg: U32)
primitive AsioEvent
"""
Functions for asynchronous event notification.
"""
fun none(): AsioEventID =>
"""
An empty event.
"""
AsioEventID
fun readable(flags: U32): Bool =>
"""
Returns true if the flags contain the readable flag.
"""
(flags and (1 << 0)) != 0
fun writeable(flags: U32): Bool =>
"""
Returns true if the flags contain the writeable flag.
"""
(flags and (1 << 1)) != 0
fun disposable(flags: U32): Bool =>
"""
Returns true if the event should be disposed of.
"""
flags == 0
fun oneshotable(flags: U32): Bool =>
"""
Returns true if the flags contain the oneshot flag.
"""
(flags and (1 << 8)) != 0
fun dispose(): U32 => 0
fun read(): U32 => 1 << 0
fun write(): U32 => 1 << 1
fun timer(): U32 => 1 << 2
fun signal(): U32 => 1 << 3
fun read_write(): U32 => read() or write()
fun oneshot(): U32 => 1 << 8
fun read_write_oneshot(): U32 => read() or write() or oneshot()